Sonic 4 ReRun is an unoffical 2D Sonic the Hedgehog fan game currently in development. ReRun aims to reinvent not only what Sonic 4 could've been like, but to try and evolve the basic classic 2D Sonic formula in a meaningful way. It's going about this goal by re-imagining and retooling the levels and stories of 2010's Sonic the Hedgehog 4 Episode I and 2012's Sonic the Hedgehog 4 Episode II, taking many creative liberties along the way.
Development initially started in 2018, the passion project was formerly known as Another Sonic 4 Remake, and it merely began as petty competition to UsagiDood's then Sonic 4 1995 Edition. It was a gateway for me (Tailsmonster) to get into making fangames. Initially using the Simple Sonic Worlds framework, the game began as a simple Sonic 4 remake that tried to improve the original's with expanded level design and updated visuals similar to 2017's Sonic Mania. Eventually, the game slowly began to evolve into a much bigger project, with my ideas and experience constantly growing, I decided to stray away from AS4R being merely a "mania" styled take on S4. Instead, ReRun puts more emphasis on exploration and story.
It's supposed to be a weird and different take on Sonic 4.
PS: As of right now, ReRun exists more so as a collection of ideas and assets slowly being churned out inside of aknetk's OpenMania framework, powered by his Hatch Engine. After abandoning Clickteam Fusion, I experimented with GameMaker but found the UI and subscription model overwhelming. I was interested in making my own engine from scratch, but that would take a really long time. After discovering OpenMania, I've decided to use that for now. I apologize for the inconvenience
~STORY INTRODUCTION~
~PICTURES/MOCKUPS~
~CREDITS~
~Q/A~
This thread will have updates pushed alongside ReRun's Twitter page and DIscord Server. so keep your eyes peeled! I hope you're interested in the development of Sonic 4 ReRun!
Development initially started in 2018, the passion project was formerly known as Another Sonic 4 Remake, and it merely began as petty competition to UsagiDood's then Sonic 4 1995 Edition. It was a gateway for me (Tailsmonster) to get into making fangames. Initially using the Simple Sonic Worlds framework, the game began as a simple Sonic 4 remake that tried to improve the original's with expanded level design and updated visuals similar to 2017's Sonic Mania. Eventually, the game slowly began to evolve into a much bigger project, with my ideas and experience constantly growing, I decided to stray away from AS4R being merely a "mania" styled take on S4. Instead, ReRun puts more emphasis on exploration and story.
It's supposed to be a weird and different take on Sonic 4.
PS: As of right now, ReRun exists more so as a collection of ideas and assets slowly being churned out inside of aknetk's OpenMania framework, powered by his Hatch Engine. After abandoning Clickteam Fusion, I experimented with GameMaker but found the UI and subscription model overwhelming. I was interested in making my own engine from scratch, but that would take a really long time. After discovering OpenMania, I've decided to use that for now. I apologize for the inconvenience
~STORY INTRODUCTION~
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler

/ranks/global mod.png)


/ranks/administrator.png)



