Veredilia: The Sacred Forest
Version 0.2.3 Changes

- Some sprites have been improved, although still not completely revamped
- The player's speed across all characters has been slightly decreased
- Some changes to level design
- The player can now change direction on a rail by jumping
- Combos can now be cancelled by either a jump or by blocking
- Enemies now have a cooldown between attacks
- Some enemies now have better telegraphing
- Combos can be performed on enemies much better, enemies now act as a "wall" to prevent attacks being missed, this also applies to bosses
- Violet Arachnia now has easier AI as well as better telegraphing and (on Normal Difficulty Only) a set attack pattern
- The cutscene now has improved artwork as well as new music accompanying it
- Many errors have been rectified
- Switch Controllers can now be used properly (this previously caused an error due to my failings)
- Plus other general improvements